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<span id="openzim-page-title" class="mw-page-title-main"><i>Divinity: Dragon Commander</i></span>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Divinity: Dragon Commander</th></tr><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Larian_Studios" title="Larian Studios">Larian Studios</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data">Larian Studios</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="Swen_Vincke" title="Swen Vincke">Swen Vincke</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">David Walgrave</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Farhang Namdar</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data">Jan Van Dosselaer</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><a href="Kirill_Pokrovsky" title="Kirill Pokrovsky">Kirill Pokrovsky</a></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data">6 August 2013</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Real-time_strategy" title="Real-time strategy">Real-time strategy</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player_video_game" title="Single-player video game">Single-player</a>, <a href="Multiplayer_video_game" title="Multiplayer video game">multiplayer</a></td></tr></tbody></table>
<p><i><b>Divinity: Dragon Commander</b></i> is a <a href="Real-time_strategy" title="Real-time strategy">real-time strategy</a> video game developed by <a href="Larian_Studios" title="Larian Studios">Larian Studios</a> as part of the <i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i> series of fantasy role-playing games. The game features a hybrid of gameplay styles and has single-player, competitive multiplayer and cooperative multiplayer modes.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p>The gameplay of <i>Divinity:</i> <i>Dragon Commander</i> is broken up into three phases which affect each other. The first phase has elements of a <a href="Government_simulation_game" title="Government simulation game">political simulation</a>, where the player has conversations with multiple <a href="Non-player_character" title="Non-player character">non-player characters</a> and makes political decisions which affect the gameplay in the other two phases. For example, the player can decide whether or not to create a <a href="Don't_ask%2C_don't_tell" title="Don't ask, don't tell">don't ask, don't tell</a> policy in their army, and their decision will affect the relations between the player character and the various races. In this phase, the player can research abilities, influence factions, and receive cards which can be traded in for special effects in the other two phases.<sup id="cite_ref-rpgcodex_2-0" class="reference"><a href="#cite_note-rpgcodex-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup>
</p><p>The second phase of the game is in the style of a <a href="Turn-based_strategy" class="mw-redirect" title="Turn-based strategy">turn-based strategy</a> game, based on board games like <a href="Risk_(board_game)" class="mw-redirect" title="Risk (board game)">Risk</a>, and designed first as a board game while the game was still in development. In this mode, the player can use cards earned in the RPG phase to affect their own territories and units or those of their enemies. The player can also construct one building per territory, and recruit and move units. Once the units of two opposing sides meet, the player can play cards which take effect only for that battle, and can choose whether to automatically resolve the battle, or choose to fight themselves. The player can only fight in one battle per 'round' (a full set of the three phases).
</p><p>The third phase of the game takes place once a battle is joined and is in the style of a <a href="Real-time_strategy" title="Real-time strategy">real-time strategy</a> game. The player constructs buildings and recruits units from the population pool of the region where the battle takes place. All construction and recruitment is done through units of recruits, which increase at a slow rate until the area's population is depleted. A player can increase the rate of recruitment by capturing and building more recruitment stations. Aside from the traditional point-and-click based style of control, the player can also take the form of a dragon in battle and aid their units in both offense and defense, at the cost of sacrificing some control over their units while in dragon form.
</p>
<div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2></div>
<p><i>Dragon Commander</i> takes place thousands of years before all other <i>Divinity</i> games. The player character is the titular Dragon Commander, the bastard son of Aurora, a dragon who took on human form, and Emperor Sigurd, who united Rivellon into a single empire for the first time in history using <a href="Steampunk" title="Steampunk">steampunk-styled</a> technology provided by a demon named Corvus. When Aurora is fatally poisoned, Sigurd withdraws from his duties, his empire becomes unstable, and his three legitimate yet insane children amass their own armies in secret before launching a coup and then embroiling Rivellon in civil war. Maxos, a powerful wizard and ally of the late Sigurd, comes to the Dragon Commander as the only sane heir remaining, and asks him to enter the fight and win the war so that the demonic technology can be destroyed. With no army of his own, the Dragon Commander is obliged to draw much of his support from the non-human races: the traditionalist Undead, the libertarian Elves, the capitalist Dwarves, and the republican Lizardmen. This requires him to enter a political marriage with one of four princesses and carefully balance the advice and requests of ambassadors and generals to retain each race's backing.
</p><p>At first, the Dragon Commander is ignored by his siblings and viewed with apprehension by the public due to his limited forces, but a series of victories in an island province demonstrate his strategic talent and position him to invade Rivellon's heartlands. As the Dragon Commander grapples with his siblings' armies, Maxos reveals that Corvus is being used to power his airship, and offers him the chance to gain advantageous new technologies from the demon by sacrificing people to it. When the three other heirs are defeated, Corvus breaks free of his bindings and assumes control of the remnants of the enemy armies, revealing that he had planned for all four heirs to destroy each other so he could wreak havoc on Rivellon unopposed. Corvus's armies vary in strength depending on how many sacrifices were given to him, but each one that is defeated partially weakens the demon. When at last Corvus is vanquished and Rivellon is reunified under the Dragon Commander, the demon's machines are destroyed and the world enters an era known as the "Pax Draconis". Depending on the Dragon Commander's political decisions, the restored empire ranges from oppressive and tyrannical to just and enlightened, or may even be converted from a monarchy into a republic.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p><i>Dragon Commander</i> was announced on 11 August 2011. Until that point, Larian had referred to <i>Dragon Commander</i> as "Project D", similar to the way in which <i><a href="Divinity%3A_Original_Sin" title="Divinity: Original Sin">Divinity: Original Sin</a></i> was referred to as "Project E".<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> <i>Dragon Commander</i> was presented at <a href="Gamescom" title="Gamescom">Gamescom</a> in 2011 to journalists and gained attention through its novel premise often described as 'dragons with jetpacks'.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p><i>Dragon Commander</i> was conceived at the same time as <i><a href="Divinity%3A_Original_Sin" title="Divinity: Original Sin">Divinity: Original Sin</a></i>, in the aftermath of the release of <i><a href="Divinity_II" title="Divinity II">Divinity II</a></i> in 2009, the rushed development of which left Larian Studios in debt. At the time, Larian had only about 30 full-time employees. According to Larian CEO <a href="Swen_Vincke" title="Swen Vincke">Swen Vincke</a>, <i>Dragon Commander</i> was initially intended to be the larger of the two simultaneous projects, while <i>Original Sin</i> would be a smaller, more traditional RPG that released first. As time went on, however, Larian decided to focus its efforts on <i>Original Sin</i> and expanded it, resulting in funds being reallocated from <i>Dragon Commander</i> and it releasing in a state that Vincke felt was unsatisfactory.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>76/100<sup id="cite_ref-metacritic_6-0" class="reference"><a href="#cite_note-metacritic-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td>8.0/10<sup id="cite_ref-gspotreview_7-0" class="reference"><a href="#cite_note-gspotreview-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>7.8/10<sup id="cite_ref-ignreview_8-0" class="reference"><a href="#cite_note-ignreview-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p>Critical response to <i>Dragon Commander</i> has been generally positive.<sup id="cite_ref-metacritic_6-1" class="reference"><a href="#cite_note-metacritic-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
The <i><a href="GameSpot" title="GameSpot">GameSpot</a></i> review called the game a "gem", praising its many gameplay mechanics individually along with the visuals and audio.<sup id="cite_ref-gspotreview_7-1" class="reference"><a href="#cite_note-gspotreview-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <i><a href="The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i> awarded the game 3 stars out of 5 and criticized the strategy portion of the game as subpar, but the reviewer found the role playing gameplay and the story enjoyable and interesting.<sup id="cite_ref-escapistreview_9-0" class="reference"><a href="#cite_note-escapistreview-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><cite id="CITEREFMeer2011" class="citation web cs1">Meer, Alec (24 August 2011). <a rel="nofollow" class="external text" href="http://www.rockpapershotgun.com/2011/08/24/dragon-commander-preview/">"Rock, Paper, Shotgun: Diviner Divinity: Dragon Commander Preview"</a>. <i>Rock, Paper, Shotgun</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171011221443/https://www.rockpapershotgun.com/2011/08/24/dragon-commander-preview/">Archived</a> from the original on 11 October 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">5 July</span> 2013</span>.</cite></span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcgamer.com/how-divinity-original-sin-almost-bankrupted-larian-studios/">"How Divinity: Original Sin almost bankrupted Larian Studios"</a>. <i>PCGamer</i>. 3 March 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201022211300/https://www.pcgamer.com/how-divinity-original-sin-almost-bankrupted-larian-studios/">Archived</a> from the original on 22 October 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">14 October</span> 2020</span>.</cite></span>
</li>
<li id="cite_note-metacritic-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-metacritic_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-metacritic_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/divinity-dragon-commander/critic-reviews/?platform=pc">"Divinity: Dragon Commander for PC Reviews"</a>. Metacritic. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130810150708/http://www.metacritic.com/game/pc/divinity-dragon-commander">Archived</a> from the original on 10 August 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">16 August</span> 2013</span>.</cite></span>
</li>
<li id="cite_note-gspotreview-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-gspotreview_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gspotreview_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFDaniel_Shannon2013" class="citation web cs1">Daniel Shannon (9 August 2013). <a rel="nofollow" class="external text" href="http://www.gamespot.com/divinity-dragon-commander/reviews/divinity-dragon-commander-review-6412783/">"Divinity: Dragon Commander Review"</a>. GameSpot. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130817015904/http://www.gamespot.com/divinity-dragon-commander/reviews/divinity-dragon-commander-review-6412783/">Archived</a> from the original on 17 August 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">16 August</span> 2013</span>.</cite></span>
</li>
<li id="cite_note-ignreview-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-ignreview_8-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFVince_Ingenito2013" class="citation web cs1">Vince Ingenito (6 August 2013). <a rel="nofollow" class="external text" href="http://ca.ign.com/articles/2013/08/07/divinity-dragon-commander-review">"Divinity: Dragon Commander Review"</a>. IGN. <a rel="nofollow" class="external text" href="https://archive.today/20130816195640/http://ca.ign.com/articles/2013/08/07/divinity-dragon-commander-review">Archived</a> from the original on 16 August 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">16 August</span> 2013</span>.</cite></span>
</li>
<li id="cite_note-escapistreview-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-escapistreview_9-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPaul_Goodman2013" class="citation web cs1">Paul Goodman (5 August 2013). <a rel="nofollow" class="external text" href="http://www.escapistmagazine.com/articles/view/editorials/reviews/10504-Divinity-Dragon-Commander-Review">"The Escapist: Divinity: Dragon Commander Review"</a>. The Escapist. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130828023643/http://www.escapistmagazine.com/articles/view/editorials/reviews/10504-Divinity-Dragon-Commander-Review">Archived</a> from the original on 28 August 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">16 August</span> 2013</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://www.divinitydragoncommander.com/">Official website</a></span></span></li></ul>
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</style><div id="Larian_Studios29" style="font-size:114%;margin:0 4em"><a href="Larian_Studios" title="Larian Studios">Larian Studios</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Divinity_(series)" title="Divinity (series)">Divinity</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Divine_Divinity" title="Divine Divinity">Divine Divinity</a></i> (2002)</li>
<li><i><a href="Beyond_Divinity" title="Beyond Divinity">Beyond Divinity</a></i> (2004)</li>
<li><i><a href="Divinity_II" title="Divinity II">Divinity II</a></i> (2009)</li>
<li><i></i> (2013)</li>
<li><i><a href="Divinity%3A_Original_Sin" title="Divinity: Original Sin">Divinity: Original Sin</a></i> (2014)</li>
<li><i><a href="Divinity%3A_Original_Sin_II" title="Divinity: Original Sin II">Divinity: Original Sin II</a></i> (2017)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Baldur's_Gate_3" title="Baldur's Gate 3">Baldur's Gate 3</a></i> (2023)</li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Swen_Vincke" title="Swen Vincke">Swen Vincke</a></li>
<li><a href="Kirill_Pokrovsky" title="Kirill Pokrovsky">Kirill Pokrovsky</a></li></ul>
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